Earrings
From Cabal Wiki
Earrings are worn by fighters for defensive attributes.
Contents |
[edit] Bless
These earrings give the wearer an extra boost to their base stats of STR, INT, and DEX.
| Image | Item name | Level Req. | Honor Rank Req. | Effect | Obtained[1] | Transmutes Into |
|---|---|---|---|---|---|---|
| STR, INT, DEX | ||||||
| Earring of Bless | 70 | 0 | 1 |
|
Circuit Jewel (Lv 1) | |
| Earring of Bless +1 | 80 | 0 | 2 |
|
Circuit Jewel (Lv 2) |
[edit] Evasion
Gives the wearer a higher chance of being missed by evading their attacks.
| Image | Item name | Level Req. | Honor Rank Req. | Effect | Obtained[1] | Transmutes Into |
|---|---|---|---|---|---|---|
| Flee Rate | ||||||
| Evasion Earring | 102 | 4 | 1% |
|
Circuit Jewel (Lv 3) | |
| Evasion Earring +1 | 105 | 5 | 2% |
|
Circuit Jewel (Lv 4) | |
| Evasion Earring +2 | 110 | 6 | 3% |
|
Circuit Jewel (Lv 5) |
[edit] Force Regeneration
Automatically restores HP and MP to the wearer every 2 seconds as well as add to the base of each.
| Image | Item name | Level Req. | Honor Rank Req. | Effect | Obtained[1] | Transmutes Into | |
|---|---|---|---|---|---|---|---|
| HP/MP Auto Heal | HP/MP | ||||||
| Force Regeneration Earring | 105 | 4 | 2 | 0 |
|
Circuit Jewel (Lv 3) | |
| Force Regeneration Earring +1 | 112 | 5 | 3 | 0 |
|
Circuit Jewel (Lv 4) | |
| Force Regeneration Earring +2 | 119 | 6 | 3 | 20 |
|
Circuit Jewel (Lv 5) | |
| File:Force Regeneration Earring+3.png | Force Regeneration Earring +3 | 126 | 7 | 3 | 30 | Circuit Jewel (Lv 6) | |
| Force Regeneration Earring +4 | 133 | 8 | 4 | 40 | Circuit Jewel (Lv 6) | ||
| Force Regeneration Earring +5 | 140 | 9 | 5 | 50 | Cannot destroy | ||
| Force Regeneration Earring +6 | 147 | 10 | 6 | 60 | Cannot destroy | ||
|
Force Regeneration Earring +7 | 153 | 11 | 7 | 70 |
|
Cannot destroy |
[edit] Guard
Grants the wearer a defense boost.
| Image | Item name | Level Req. | Honor Rank Req. | Effect | Obtained[1] | Transmutes Into | ||
|---|---|---|---|---|---|---|---|---|
| Defense | Defense Rate | Flee Rate | ||||||
| Earring of Guard | 105 | 4 | 4 | 5 | 0 |
|
Circuit Jewel (Lv 3) | |
| Earring of Guard +1 | 112 | 5 | 6 | 10 | 0 |
|
Circuit Jewel (Lv 4) | |
| Earring of Guard +2 | 119 | 5 | 7 | 15 | 1% |
|
Circuit Jewel (Lv 5) | |
| Earring of Guard +3 | 126 | 6 | 9 | 20 | 1% | Circuit Jewel (Lv 6) | ||
| Earring of Guard +4 | 133 | 7 | 10 | 25 | 2% | Circuit Jewel (Lv 6) | ||
| Earring of Guard +5 | 140 | 8 | 12 | 30 | 2% | Cannot destroy | ||
| Earring of Guard +6 | 147 | 9 | 13 | 35 | 3% | Cannot destroy | ||
|
Earring of Guard +7 | 153 | 10 | 15 | 40 | 4% |
|
Cannot destroy |
[edit] Protection
Gives the wearer a small defense boost.
| Image | Item name | Level Req. | Honor Rank Req. | Effect | Obtained[1] | Transmutes Into |
|---|---|---|---|---|---|---|
| Defense | ||||||
| Protection Earring | 102 | 4 | 4 |
|
Circuit Jewel (Lv 3) | |
| Protection Earring +1 | 105 | 5 | 5 |
|
Circuit Jewel (Lv 4) | |
| Protection Earring +2 | 110 | 6 | 6 |
|
Circuit Jewel (Lv 5) |
[edit] Seven Coins
Increases the drop rate for items.
| Image | Item name | Level Req. | Honor Rank Req. | Effect | Obtained[1] | Transmutes Into | |
|---|---|---|---|---|---|---|---|
| Alz Drop Amount | 2 Slot Drop | ||||||
| Earring of Seven Coins | 104 | 4 | 10% | 0 |
|
Circuit Jewel (Lv 3) | |
| Earring of Seven Coins +1 | 112 | 5 | 15% | 0 |
|
Circuit Jewel (Lv 4) | |
| Earring of Seven Coins +2 | 119 | 6 | 20% | 100% |
|
Circuit Jewel (Lv 5) | |
| Earring of Seven Coins +3 | 126 | 7 | 25% | 150% |
|
Circuit Jewel (Lv 6) | |
| Earring of Seven Coins +4 | 133 | 8 | 30% | 250% |
|
Circuit Jewel (Lv 6) | |
[edit] Vampiric
Increases the maximum absorption of HP and MP and increases the base of both.
| Image | Item name | Level Req. | Honor Rank Req. | Effect | Obtained[1] | Transmutes Into | |
|---|---|---|---|---|---|---|---|
| HP/MP Absorb Limit | HP/MP | ||||||
| Vampiric Earring | 105 | 4 | 10 | 0 |
|
Circuit Jewel (Lv 3) | |
| Vampiric Earring +1 | 112 | 5 | 15 | 0 |
|
Circuit Jewel (Lv 4) | |
| Vampiric Earring +2 | 119 | 6 | 20 | 20 |
|
Circuit Jewel (Lv 5) | |
| Vampiric Earring +3 | 126 | 7 | 25 | 30 | Circuit Jewel (Lv 6) | ||
| Vampiric Earring +4 | 133 | 8 | 30 | 40 | Circuit Jewel (Lv 6) | ||
| Vampiric Earring +5 | 140 | 9 | 35 | 50 | Cannot destroy | ||
| Vampiric Earring +6 | 147 | 10 | 40 | 60 | Cannot destroy | ||
|
Vampiric Earring +7 | 153 | 11 | 45 | 70 |
|
Cannot destroy |
[edit] Vital
Increases the base pool of HP.
| Image | Item name | Level Req. | Honor Rank Req. | Effect | Obtained[1] | Transmutes Into |
|---|---|---|---|---|---|---|
| HP | ||||||
| Vital Earring | 102 | 4 | 20 |
|
Circuit Jewel (Lv 3) | |
| Vital Earring +1 | 105 | 5 | 30 |
|
Circuit Jewel (Lv 4) | |
| Vital Earring +2 | 110 | 6 | 40 |
|
Circuit Jewel (Lv 5) |
[edit] Other
| Image | Item name | Level Req. | Honor Rank Req. | Effect | Obtained[1] | Transmutes Into |
|---|---|---|---|---|---|---|
| File:Drosnin Earrings.png | Drosnin's Earrings | 130 | 0 | Defense: +10 Defense Rate: +100 3 x Random Option (defense, HP, or HP absorb limit) |
|
Cannot Destroy |
| File:Grandma Yerte.png | Grandma Yerte's Jade Earring | 100 | 0 | HP Absorb Limit: +15 HP: +10 |
Level 100 quest "Grandma Yerte’s Jewelry Box." | Cannot Destroy |
[edit] References
- ↑ 1.0 1.1 Drop information is obtained from official Episode 7 drop tables provided by ESTsoft Korea.


